Heart Realm

Heart Realm is a "pseudo" turn-based Role-Playing game with some Roguelike features.

"Pseudo" Turn-Based Combat?
What does "pseudo" turn-based mean? The reason the word "pseudo" is used is because in traditional turn-based games, each player takes turn one at a time. In the case of Heart Realm, the player may act whenever they please without the world progressing. What this means is the characters in the game, friend or foe, will sit idly until the player performs a basic action, such as moving, attacking, casting a spell, or using an item.

Every time the player acts, the game progresses by a certain amount of "time units". The amount of time that progresses is based on the action. For example, movement, item usage, and interaction with various in-game objects such as chests, take a constant amount of time that will never change, though there may be special circumstances where that's true. All other actions like attacking or casting spells, for example, take a varied amount of time based on the player character's stats.

Development
Heart Realm is currently (Nov. 2013) being developed solo by Icedmetal57 in Java.